The main goal of this speedmap was to explore the “Base” texture set. I also spent a little time learning Wally to make a few textures.
The player has two objectives:
- Get the Gold Key
- Shutdown the server
There is one major design element of note within this map, the buttons/doors.
Without the buttons, the monsters would open the doors during combat and hurt the pacing. Beyond this first door(on the left in the screenshot) is a second set of monsters that would over run the player if the door was opened during combat with the first set of monsters.
I then carried this button over to the second door to remain consistent thematically.
Although the map is small and the spaces are quite distinct from one another, I felt it important to distinguish interior areas from exterior in some way.