All levels are made using TrenchBroom and are listed from newest to oldest.
(WIP) Click a level title to read a design write-up.
“Funnel of Contempt”
My entry to the DM4 Jam features lots of terrain and, to match the theme of DM4, lots of lava.
“Disengage the Simulator”
What started as a “de_dust” textured map doodle turned into a frantic paced, heavily scripted slaughtermap with plantable bombs and bomb sites and…What song is that?
“The Drowning a City Fell Victim To”
Confined to a 1024×1024 unit play area, this map has a focus on reusing and revisiting areas.
Another map made in 24 hours. Unfortunately I fell ill in the latter half of development and the level suffers slightly as a result. Name is a nod to my level editor of choice, TrenchBroom.
Made for “Map Jam 9”, a jam held to commemorate 15 years of “Contract Revoked“.
My second Quake map. As it was part of a “Speed Map Jam”, this was made in under 24hrs.
My first Quake map release.